phase 2: mid-September 
Case studies
We began the next stages of the design process with case study research that blended themselves into aspects of our program. Through much exploration, we had to choose 3-5 that had the best qualities that would help inspire our future designs. Below are my top 3 case studies. 
hubba

"hubba is an artisanal co-working space looking to combine 'creating' and 'working'. The building houses several handmade facilities such as pottery and wood studios, an open kitchen, and a photography dark room. Screening room for different lectures, workshops, and seminars as well. Hubba exemplifies how to have creative workshop spaces near lounge or communal spaces. 
HUbba was not only aesthetically similar to what I could envision my program to become, but it did a fantastic job of blurring the lines between work and creative play. this was something I wanted to strive for in my work. 
Tradecraft Industries 
"This multi-purpose, co-working space is used to support start-up construction and design companies with their business goals. With shipping containers acting as larger storage, accessible from the outside of the building, the central space allows for collaboration, innovation, and creativity. This building plan creates both private spades, in offices and meeting rooms, as well as public space, like the workshop or coffee shop."

Tradecraft encompassed so much of what I wanted my program to be based on. The concept itself was spot on, and the layout was very creative and made me consider conceptual designs I may not have otherwise. 
h. academy
"h. Academy teaches and trains hairdressers in their 'practical lab' spaces. The majority of the programmatic spaces are experiential educational spaces, with hands-on options, as well as space for more traditional classes to take place. This allows individuals to come and better their skills while having serrations between the many activities occurring in the building." 

H.Academy helped me combine a more traditional classroom setting with experiential learning spaces but in a different field than I was planning to work with. 
Case studies also allowed us to start to understand how much programmatic space would be required for our plans. Square footage research also started to inform us of occupancy limits and what restraints that would put on our designs. 
Programming
symmetry, daylight, and supports 

Since my last review, I began to narrow down my vision. I moved away from the food industry and realized that there are more types of mobile businesses than just restaurants. 
My vision began to expand to all types of mobile businesses and have engine house 6 act as a brainstorming and creation space, where members of the community could gather to inspire each other. 
To the left is the beginning of program planning, envisioning what would be included in my floor plans and how they would work together in the space. 

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